The Blog
How games are actually built - C++, engine systems, and game dev, in depth.
Why Your Unreal Import Is 100x Too Small (And the One Setting That Fixes It)
One Unreal unit is one centimeter, so a model built in meters arrives 100 times too small. Fix it at the import scale, not by resizing it in the level.
September 17, 2026
C++ vs Blueprints in Unreal: Which Should You Learn First?
A straight comparison of C++ and Blueprints in Unreal Engine, what each is good at, and which you should actually learn first in 2026 and beyond.
June 24, 2026
How a Game Engine Actually Works (And Why Building One Makes You Better)
A clear breakdown of what a game engine actually does under the hood, the core systems inside one, and why building a small engine makes you a far better...
June 24, 2026
Why Unreal Engine 6 Is Killing Blueprints (And What It Means for You)
Epic is deprecating Blueprints in Unreal Engine 6 and moving to Verse. Here's what's actually happening, the real timeline, and what to do about it.
June 24, 2026
Do You Actually Need to Know C++ to Make Games?
The honest answer to whether you need C++ to make games, who can skip it, and who absolutely should learn it. No hype, no gatekeeping.
June 24, 2026